I remember distinctly the feel of the 'gun' in my hands, the claustrophobia-inducing full-face mask, the darkened warehouse that was our battlefield and the pounding metal music that contributed to my disorientation. I also remember the adrenalin surge to my heart and the shortness of breath as the wargames began. "Surrender or Die" was the cry heard just prior to being fired upon. People in the game were badly injured. In fact, all of us were hurt to some extent: abrasions, contusions, pulled muscles and strained backs were some of the physical damage. But what interested me most was the emotional damage. After the initial fatigue wore off and the adrenalin was pumped out of our system we all seemed to be left with a kind of embarrassment. The beer and forced bonhomie covered our discomfort, but I was left with a distinct sense that we all left that night with varying levels of humiliation. It may have
been that we were all a bit too old to be playing 'army'. Or perhaps it was that we knew we were all to face each other the next morning at work. Maybe it was the weekend warrior's acute sense that this level of intense activity made him feel old - he was more tired that he ought to have been after the game. Or could it have been the sense that at this time in history, at this point in our evolution, at this stage of development we were ashamed at our ability to have fun miming death, destruction and war. Was it as if we had staged a fake rape and were haunted by our enjoyment of it? Being the recalcitrant snob that I am, I never ascribed that level of self-awareness to my co-workers, but I may have been wrong.Orson Scott Card's wargames novel, Ender's Game, left me feeling somewhat similar to how I felt after my night of murder mayhem. Feelings of catharsis and expurgation aside, Card's book left me a bit embarrassed about identifying with his child-protagonist Ender Wiggin. Its corollary is, of course, the feeling of walking out of a movie such as Star Wars with the adrenalin rush of the destruction of the Death Star still pumping through your body. Like Ender I had temporarily revelled in the chase, the game, but ended up also disturbed by taking the pleasure of the moment. One reviewer calls Ender's Game pornography. It's a slightly overwrought expression, but it is none-the-less a comprehensible one.
If Card were a more sentimental writer we could dismiss his main premise - children saving the human race - as romantic twaddle. However, while his adults are unfailingly stupid, weak or machiavellian, Card saves the irony of messianic children by writing them as flawed as their literal and figurative parentals. Few of Cards characters, of course, rise beyond their two-dimensional status and are just figures to fill in the story, but the three primaries (Ender, Valentine and Peter) are complicated enough to keep us from the 'our-children-are-our-future' nonsense.
Ender's Game is, as one would expect of a military school novel, full of the homoer
otic subtext of any bloody, buddy story. (There is a girl at Battle School, but she is only a place-marker who only underscore this particular theme. She is also the only soldier to finally collapse.) The enemy is known colloquially as 'buggers' which in itself would be unsubtle, but when the main target of their buggery is known as 'Ender' the unsubtlety rolls over into camp. Ender's brother and political genius is named Peter as a phallic indictment of his type of power. In addition, the naked boys (a state of pre-warrior innocence that is utterly unconvincing) and the threat of death in the showers don't help.As far as the adult names go, it is enough to note the Commander of Battle School is know as 'Graff'. He is, as a graph should show, interested in inputs and outputs, what stimulus causes what outcome. He is mechanical and his later show of emotion towards Ender is undone by his earlier behaviour.
All-in-all, Ender's Game is what Lord of the Flies was for boys of my generation. (Card is only a faint shadow of William Golding and I would quickly substitute Flies for Ender with any adolescent, bu
t Ender is a start.) The philosophies are not for adults, they are for children who will try on the characters and then, we hope, abandon them in favor of maturity. Reading is one way we 'come of age' like Ender. It is a way of maturing, of learning how our lives work. Every true Reader identifies with a character or a book. It instresses (to use the Hopkinsian term) our lives in a way that only the life of the mind can. Sometimes we discard our Book and adopt a new one, but we do so in order to reorient ourselves in a world that would deny us.Unfortunately, Mr. Bush and, particularly, Mr. Cheney live in Ender and Ralph's worlds. Their willingness to sacrifice lives for the cause is without regret or even irony. They believe in messianic, winner-take-all worlds where the only truth is domination. For them Armageddon is the goal, not the penalty for living by the sword. In true Imaginative Literature tradition, I would transport them to a fully contained holo-world where they can live out their 20th century wargame fantasies without destroying the rest of us. In the meantime, another book for the Presidential Library.



























































































































































